Your browser doesn't support javascript.
Show: 20 | 50 | 100
Results 1 - 1 de 1
Filter
Add filters

Database
Language
Document Type
Year range
1.
7th International Conference of the Immersive Learning Research Network, iLRN 2021 ; 2021.
Article in English | Scopus | ID: covidwho-1395646

ABSTRACT

This article highlights several game design choices made during the creation of a browser-based game on mitigation strategies for Covid-19. Additionally, it presents a within group comparison of learning gains and self-reported behavioral changes after playing the game. Results show that the short COVIDCampus game has the potential to change college-age players' Covid-19 related mitigation behaviors and it significantly increased players' confidence in asking important health-related questions (Cohen's d=.27). Some implications are discussed. © 2021 Immersive Learning Research Network.

SELECTION OF CITATIONS
SEARCH DETAIL