1.
7th International Conference of the Immersive Learning Research Network, iLRN 2021
; 2021.
Article
in English
| Scopus | ID: covidwho-1395646
ABSTRACT
This article highlights several game design choices made during the creation of a browser-based game on mitigation strategies for Covid-19. Additionally, it presents a within group comparison of learning gains and self-reported behavioral changes after playing the game. Results show that the short COVIDCampus game has the potential to change college-age players' Covid-19 related mitigation behaviors and it significantly increased players' confidence in asking important health-related questions (Cohen's d=.27). Some implications are discussed. © 2021 Immersive Learning Research Network.